{
  "sku": "rootwork",
  "title": "ROOTWORK",
  "tagline": "Diagnose the tree. Make the cuts. Watch it grow.",
  "status": "live",
  "price": 0,
  "currency": "USD",
  "description_short": "Tree trimming puzzle about Edda Mosswood, an arborist. Diagnose what's wrong, plan your cuts, watch the tree grow back. 52 campaign levels, daily puzzle, zen sandbox. Free Act 1.",
  "description_long": "**Every tree has a reason it's growing wrong.**\n\nROOTWORK is a puzzle game about arborist Edda Mosswood — reading the environment to understand why a tree leans, how it will grow, and which branches to cut before it falls on something.\n\n**The loop:** Tap the environment to collect diagnostic clues. Study the tree's shape and center of mass. Select branches, preview how cuts shift the balance. Make your cuts. Then watch the tree grow back in real time — adapting to both the changes you made and the cause that started the problem.\n\n**What's wrong with the tree?** Heat from dark asphalt pushing it sideways. New construction blocking light. A broken pipe pulling the roots. Wind from a removed windbreak. Parasites draining energy from the crown. Each cause leaves a visible signature — and each requires a different strategy.\n\n**Structures at risk.** A school. A greenhouse. A church. A playground. When the tree falls, it falls on something. Damage persists on the town map — a permanent record of every mistake.\n\n**52 campaign levels across 4 acts.** Act 1: 15 levels learning the causes. Act 2: connected trees — what you do to one affects the others underground. Act 3: cascading crises. Act 4: invasive species — disease spreading through the root network.\n\n**Daily Tree.** A new problem every day, same tree worldwide. Score, streak, share.\n\n**Zen Garden.** Infinite procedural trees. No failure. Season selector, time-of-day selector, photo mode.\n\n**Endless Town.** Wave survival — protect 6 buildings as problems escalate.\n\n**Everything is procedurally generated.** Trees, audio, environments — no external asset files. The procedural audio is a feature, not a limitation.\n\nFree Act 1 (15 levels). Acts 2–4 coming soon. No ads in campaign. No timers. No energy.",
  "tags": ["puzzle", "strategy", "nature", "relaxing", "simulation"],
  "genre": "Puzzle",
  "screenshots": [],
  "platforms": {
    "web": {
      "available": true,
      "url": "/rootwork/"
    },
    "ios": {
      "available": false,
      "status": "coming-soon"
    },
    "android": {
      "available": false,
      "status": "coming-soon"
    }
  },
  "dlc": [
    {
      "id": "full_unlock",
      "name": "Full Unlock",
      "description": "The whole game: Acts 2, 3 and 4 (37 additional levels, connected trees, underground roots, invasive species) plus Sandbox Mode (unlimited Zen Garden and Endless Town). One purchase.",
      "price": 5,
      "currency": "USD"
    }
  ],
  "i18n": {
    "en": {
      "tagline": "Diagnose the tree. Make the cuts. Watch it grow."
    }
  }
}
