{
  "sku": "tinct",
  "title": "TINCT",
  "tagline": "Change the palette. The room changes with it.",
  "status": "live",
  "price": 0,
  "currency": "USD",
  "description_short": "A first-person puzzle where the colour palette is the mechanic. A wall's brightness maps to one colour in this palette and another in the next — so swapping palettes makes geometry appear and disappear. The bridge was always there; you just could not see it. Ten rooms free.",
  "description_long": "**The rendering technique is the puzzle.**\n\nEvery surface in TINCT carries a brightness value, and the palette you are wearing decides what colour that brightness becomes. A stair at brightness 0.47 reads as background in one palette and as pale gold in the next. It never moved. It was never removed. You simply could not see it — and you can still walk into it, because the collision is always there. Bumping into something invisible is a clue, not a bug.\n\nSwipe the palette wheel in the bottom-right to cycle three to five palettes per room. The blend takes 200ms and each palette carries its own harmonic tone, so you learn to hear a room as well as look at it.\n\n**Four kinds of puzzle.** Visibility: hidden paths, doors and symbols. Interaction: the lever is in one palette and the thing it moves is in another, so you have to hold both in your head. Mechanism: gears, levers and output each live in a different palette. Memory: the map is drawn in one palette and the maze exists in another.\n\n**30 rooms across six themes.** Observatory (stars and constellations), Greenhouse (plants and light), Clockwork (gears and escapements), Library (text and marginalia), Tide Pool (water levels), Cathedral (stained-glass shadows). Five rooms each, and each room ends on a line that is about the room and also about you.\n\n**Ten rooms are free** — the whole Observatory and the whole Greenhouse, from First Light through Root Network. That is the complete first two themes, not a slice of one.\n\nThere is a thirty-first room. It is not for sale. Six chromatic glyphs are hidden across the six themes, one apiece, and finding all of them opens The Spectrum.\n\nNo timer. No pixel-hunting. No running — you walk at about two metres a second, because looking is the verb. Room one teaches the mechanic by discovery and never explains it in text.",
  "tags": [
    "puzzle",
    "3d",
    "first-person",
    "colour",
    "single-player",
    "exploration"
  ],
  "genre": "First-Person Palette Puzzle",
  "screenshots": [],
  "platforms": {
    "web": {
      "available": true,
      "url": "/tinct/"
    },
    "ios": {
      "available": false,
      "status": "coming-soon"
    },
    "android": {
      "available": false,
      "status": "coming-soon"
    }
  },
  "features": [
    {
      "icon": "palette",
      "label": "Swap the palette and geometry appears — the same wall, a different colour ramp"
    },
    {
      "icon": "rooms",
      "label": "30 rooms across six themes: Observatory, Greenhouse, Clockwork, Library, Tide Pool, Cathedral"
    },
    {
      "icon": "free",
      "label": "Ten rooms free — the complete Observatory and the complete Greenhouse"
    },
    {
      "icon": "secret",
      "label": "A thirty-first room you cannot buy. Six chromatic glyphs open The Spectrum."
    },
    {
      "icon": "calm",
      "label": "No timer, no pixel-hunting, no running. Collision works on things you cannot see."
    }
  ],
  "i18n": {
    "en": {
      "tagline": "Change the palette. The room changes with it."
    }
  },
  "dlc": [
    {
      "id": "full_tinct",
      "name": "Full Tinct",
      "description": "All 30 rooms — every theme, unlocked permanently.",
      "price": 5,
      "currency": "USD"
    },
    {
      "id": "clockwork_pack",
      "name": "Clockwork",
      "description": "Five gear-and-escapement rooms, from First Gear to Grand Complication.",
      "price": 2,
      "currency": "USD"
    },
    {
      "id": "library_pack",
      "name": "Library",
      "description": "Five rooms of text and marginalia, from Index to Archive.",
      "price": 2,
      "currency": "USD"
    },
    {
      "id": "tidepool_pack",
      "name": "Tide Pool",
      "description": "Five rooms of shifting water levels, from Shallows to Abyss.",
      "price": 2,
      "currency": "USD"
    },
    {
      "id": "cathedral_pack",
      "name": "Cathedral",
      "description": "Five rooms of stained-glass shadow, from Narthex to Sanctum.",
      "price": 2,
      "currency": "USD"
    }
  ]
}
